Wednesday, October 23, 2013

Carve A Walking Dead Zombie-Themed Pumpkin With These Great Tips

  • Choose a large pumpkin. The larger the pumpkin, the easier it is to carve. Avoid any pumpkins with bruises or moldy stems as they will spoil much faster. Pumpkins with a lighter color tend to be softer and easier to carve.
     
  • When cutting out the top, place the knife at a 45 degree angle so the the lid will have a place to rest when you replace it. If you cut straight down, the lid will fall through.
     
  • When cleaning the pumpkin, save the seeds. Toasted pumpkin seeds make a healthy as well as tasty snack. Use a large, heavy metal serving spoon or ice cream scoop to scrape the insides. If you will be lighting the pumpkin, the back wall should be scraped as smooth as possible since this is where the light will be reflected. A 1-inch thickness of the pumpkin wall is optimum.
     
  • For longer life, soak the cleaned pumpkin a couple of hours in a bleach water solution of 1 teaspoon bleach to 1 gallon of water. Dry thoroughly, then rub inside and out, including all cut edges, with vegetable oil or petroleum jelly to prevent shriveling. If the pumpkin begins to shrivel, repeat the process. The soaking time will depend upon how dried out the pumpkin has become.
     
  • Beginners should select a simple, bold pattern. Once you master the simple patterns, you can move on to something more difficult.
     
  • Print out or draw the pattern on a piece of paper. Use small sharp scissors or a razor knife to cut out the areas you will be carving into the pumpkin. Tape the template onto the pumpkin and use a marker to trace the carving lines. Cutting slits in the paper will help it to conform to the round surface.
     
  • As an alternative, you can tape the outline to the pumpkin and use a nail or large pushpin to score the carving lines onto the pumpkin. Connect the dots as you carve.
     
  • A long serrated knife or a pumpkin-carving knife with teeth will be necessary to cut through the thick flesh. Use a sawing motion and take your time cutting along the outside edge of the marker lines so there is no marker residue.

Friday, October 11, 2013

Still Wishing Your Backseat Was A Little Less Hectic On Road Trips?

Road trips with your children don't have to be difficult ordeals punctuated with a repeated "Are we there yet?" There are plenty of ways to make time in the car fun for both you and your child. Here are eight fun games to try the next time you're on the road again.

1. The Alphabet Game
Ages 5 and up: One person chooses the right-hand side of the road, and someone else the left. Each player looks for letters of the alphabet that appear on signs or license plates on their side. The object of the game is to point out all the letters of the alphabet in order, from A to Z. The first person to spot the entire alphabet wins.

2. The Animal Name Game
Ages 6 and up: One person names an animal. Then each person in order has to name another animal (no repeating!) that starts with the last letter of the previous animal named. There are no winners or losers in this game. With older children, try the game with TV shows, or geographical categories such as cities or countries.

3. Twenty Questions
Ages 4 and up: One person secretly thinks of either an animal, mineral, or vegetable. The other players then take turns asking yes-or-no questions, such as "Can it fly?" or "Does it grow in the ground?" After the players have asked 20 questions, each player gets a chance to make a guess.

4. Telephone
Ages 4 and up: A child whispers a story to someone else in the car. That person whispers the same story -- as close to a word-for-word recount as possible -- to a third person, and so on. The last person to hear the story repeats it out loud so everyone can hear. Invariably, some of the story will have been lost in the translation, and the resulting garbled message usually inspires a good laugh.

5. The Theme Song Game
Ages 5 and up: One person hums the tune to a favorite TV show, and everyone else tries to name the show as fast as possible. The first person to guess correctly hums the next song.

6. Memory Test
Ages 6 and up: The first person says "A is for ---" filling in the blank with any word beginning with the letter A, such as "apple." The second person comes up with a word for the letter B, such as "book," but must also repeat the "A" word: "A is for apple, B is for book." Continue through the alphabet, each person taking several turns and reciting more and more letters and words. By the time you reach the letter Z, that player will recite the whole alphabet and its corresponding words. However, if you're playing with younger kids you may want to choose an earlier letter than "Z" to be the final one.

7. Secret Place Race
Ages 7 and up: One person looks at a road map and finds a small town, village, river, etc. That person announces the name of the place she has chosen. A second player has 60 seconds to look at the map and try to find the secret place.

8. Restaurant Race
Ages 5 and up: Each player chooses a restaurant, such as Burger King, Taco Bell, McDonalds, etc. Players earn points by spotting their restaurant off the road, on a billboard, on exit markers, on Food/Fuel signs, or by hearing it mentioned on the radio. Impose a time limit -- say, 20 minutes -- and then add up the points.